Control Rig reset inside sequencer

Resetting controls is not behaving as expected in sequencer. Resetting goes to zero instead of the initial values.

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Steps to Reproduce

  1. Create any control in control rig. Set a specific values as the initial value for the transforms
  2. Add the control rig you created to a sequence.
  3. When using CTRL + G to reset controls, they will reset to zero instead of resetting to the initial values. Which is not the expected behaviour. When resetting controls you expect the rig to go to its initial state. In the control rig graph editor the behaviour for reset is as expected.

Hi Dewald,

This is just to let you know that I am looking into this. I should get back to you soon.

Best regards,

Vitor

Hi Dewald,

I was able to repro that behavior for the “reset” button on the “Anim Details” tab that opens up with Sequencer: control transforms and animation channels are going to zero, while it would be more intuitive for them to go to the rest pose / initial values. I will file a bug report about this, but first I’d like to check back with you, because in my tests using UE 5.6, the Ctrl+G and Ctrl+Shift+G keyboard shortcuts seem to be behaving well and correctly resetting values to their initial state (not to zero). Can you confirm this on your end, please?

By the way, by default those keyboard shortcuts affect only control transforms, not other animation channels, on both the Control Rig Editor and Sequencer’s Anim Details tab. Making them affect all animation channels requires reconfiguring them on Editor Preferences -- Keyboard Shortcuts -- Rig Animation.

Best regards,

Vitor

Hi Vitor,

Thanks a lot, I wasn’t aware of those hotkeys. I tested the shortcuts and they are working as expected for me.

Could you recommend a way to roll out default hotkeys for our users but still maintain our animators to change it if they need to?

I am happy to have the reset icon button addressed through a bug report.

Thanks

Dewald

Hi Dewald,

Here’s the bug tracker link for the reset button issue: UE-315915. It should become accessible once the engine devs mark it as public.

About the keyboard shortcuts, any customizations made in the Editor Preferences window are saved to file “%LocalAppData%\UnrealEngine\<VERSION>\Saved\Config\WindowsEditor\EditorKeyBindings.ini”, which is unique per-user and per-engine-installation. I don’t think there is another, more controllable location where these could be placed and recognized by the Editor on startup. You could click the “Export” button on the “Editor Preferences -- Keyboard Shortcuts” page to generate a file with the current customizations, and make a script to merge its contents with any preexisting file at the expected location. Some work required to make this work, though.

All the best,

Vitor