Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
UI/Tools
Summary
When creating an animation channel in Control Rig by dragging out the pin from a rig element key, the created node is unresolved and there is an orphaned execution connection in the graph editor.
Steps to Reproduce
Demo video: https://youtu.be/Iz2ASgFisZ8
- Create a control rig and import manny skeleton as an example
- Add a construction event node add spawn a root transform control
- From the root transform control, drag the output rig element key to make a spawn animation channel node
- Resolve the variable type for the input pins on the animation channel node
- Compile and see no channels show up
Expected Result
- Channels are resolved and shown when execution pin is attached
Observed Result
- There is an execute context connection but it’s transparent and also not actually connected
- Reconnecting shows the newly created animation channel
- Closing and reopening the control rig repaints the graph editor showing that the connection was actually broken
Platform(s)
Windows 11 UE 5.4.0
Additional Notes
View video at: https://youtu.be/Iz2ASgFisZ8 for steps to reproduce