Control Rig Nodes in C++

any idea on how to implement control rigs in cpp?? i have been scratching my head for weeks now… going thru everything on the forums and digging a bit into the code of unreal to find some answers but i cant get it to work… creating the control rig solely in cpp was not gonna happen because i think i need to create an object of the Uclass of rigvms… so i decided to code rig nodes in cpp and then implement in blueprint… but that’s also not working…

i have created a simple node for rotate around point function…


but while making the same thing… but in another node… with a function…(i also tried with a private float value but removed it for some reason…) the execute function no longer works


(I had the wrong images before…my bad)

when i just right click the execute override function and generate the definition… it gives me this with an error that the Execute function already exists and i am defining it multiple times… but now if i use the FRigUnit_HandTraces_Execute() {} thing to override the execute function… it says that the node does not have a execute function… or atleast it can’t find it…