Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
UI/Tools
Summary
When undoing the action of collapsing a group of Control Rig nodes to function, the My Blueprint tab leaves remnants of the removed function as well duplicates existing rig graph events as junk items under the my function’s children
Steps to Reproduce
Demo Video: https://youtu.be/lCXqCfBlwhg
- Create a new control rig using and import manny as a skeleton
- Add a construction script event and add some nodes. In this case, spawn a root control and a spawn corresponding bool animation channel
- Select the group of created nodes and collapse to function
- Press ctrl + z twice to walk the undo stack to the point before collapsing to function
- See the orhaned items in the My Blueprint tab
Expected Result
- The My Blueprint Tab function is removed cleanly with no orphaned items
Observed Result
- Dirty tab state that will crash the editor if you try to rename the orphaned memory references.
Platform(s)
Windows 11 UE 5.4.0
Additional Notes
Follow the steps in the video to reproduce: https://youtu.be/lCXqCfBlwhg