Control rig component increasing memory slowly and never stops.

Problem: Using the control rig component in blueprints (havent tried c++ yet) is creating an unending flow of RAM usage.

I’m using OnPreForwardSolve delegate in blueprints to send data into my control rig. This is working great both in the editor and in game except it just slowly increases the RAM the editor is using starting at 4gb up to 14gb until it basically can no longer allocate memory. Also the memory never gets GC’d. IE if I go into a new empty map and hit save all (which should clear undo buffer and trigger GC) the memory allocation just stays. Haven’t tried to run unreal insights yet.

Any insight on to what might be causing this issue?