Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
UI/Tools
Summary
Control rig bone rig key elements yield null values when looping and print statements don’t print properly in output log
Steps to Reproduce
Demo Video: https://youtu.be/bPyHqH0yrF4
- Create a new control rig and import manny as a sample skeleton tree
- Create a construction event and get all bones into a loop
- Cast the name of the bones to a string and split the name using _ separator
- Print the value at index 0 from the split
Expected Result
Print the first string of each bone in construction script in output log split with _ separator.
Observed Result
Only the last bone string is printed, prior bones are ignored even with a checker for Item Exists, or using the hack in the video.
Platform(s)
Windows 11 UE 5.4.0 Editor
Additional Notes
Please see demo video for reproduction: https://youtu.be/bPyHqH0yrF4
- The control rig Rig Hierarchy tab will always have a null item at the bottom after importing a skeleton