Control rig and verse

Summary

I’m trying to create the custom weapon which the player will teleport to the coordinates where the bullet has hit. I’m using a blueprint, which has a prop and control rig to make the prop move forward and stop when hitting obstacles, as the bullet. But, sometimes, verse doesn’t judge the bullet stopped, although the bullet looks stopped on the display. (I printed the coordinates and it kept updating the coordinates). I’d like to know why this happens and how I can prevent this to happen.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

1, Create the Control rig uploaded and put it in a blueprint with a prop.
2, Copy the function on the pic.
3, Spawn props to the obstacles several times.

Expected Result

If the prop looked stopped, I want Verse to judge it as stopped and execute the chord after “if” line(TeleportTo in this case) every time.

Observed Result

Once in a while, Verse judges the prop still moving, even though it looks completely stopped on the display.

Platform(s)

PC(Windows 11)

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