Control Pawn with HMD orientation

I have:
-a pawn, spaceship+camera (third person), i can accelerate with the gamepad triggers
-a player controller
-a camera manager (with “Follow hmd orientation” enable)

and i wants to control the pawn’s direction with the HMD orientation.

How i can do that?
and in which blueprint (Pawn, player controller, level,…)?

I tried this: see attachements

Thanks in advance

nobody have an idea?

You should really avoid that, the player will get motion sickness for sure.
If you still want to do that, you just need the rotation, and to get the world rotation of the HMD, you just get the current camera rotation.

In a simple Blank project it’s this kind of movement and there no motion sickness at all for me and yet i’m realy sennsitive to that .

Thanks for your help but i don’t understand what you said. Can you be more explicite or can you do to me a screen capture of that?

PS: I’m french and as we say: “i speak english like a spanish cow” :wink: so…

:smiley: I have find the answer :smiley:
As always, it was the more simple way:

in the Pawn Blueprint with an “even tick” conected to the “Add actor local rotation”

I had put a scale rotator (*0.1) because it was too sensitive.

…and no motion sickness.