I have:
-a pawn, spaceship+camera (third person), i can accelerate with the gamepad triggers
-a player controller
-a camera manager (with “Follow hmd orientation” enable)
and i wants to control the pawn’s direction with the HMD orientation.
How i can do that?
and in which blueprint (Pawn, player controller, level,…)?
You should really avoid that, the player will get motion sickness for sure.
If you still want to do that, you just need the rotation, and to get the world rotation of the HMD, you just get the current camera rotation.