control mouse input event processing

hi
how would you control by what mouse input events are processed
my main character moves by means of the mouse
i also want to do other stuff based on mouse clicks
so in certain blueprints i would check and work off mouse click events
i manage to do the latter, only problem is that now and again the character would also move at the same time, when he is not really supposed to, because the mouse click he is reacting to, is not really intended for a move, but to achieve something else
so i need to control when mouse clicks are processed as character movement and when not
i suppose i need to make changes in the character blueprint?
thanks

The Enhanced Input and its mapping contexts allow you to create abstract layers of input. Each with input consumption and priority rules. On top of Triggers and Modifiers. Takes a while to wrap one’s mind around the system. It’s relatively new.

Example of WASD:

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