Imagine I have 2 sets of controls:
IMC_Default
(Priority 0) to move around with WASDIMC_Backpack
(Priority 1) to move between backpack slots, also with WASD- if priorities are equal, the one added last gets to the hardware input first
When I open my backpack and WASD inside it, I’d rather not walk off the cliff, so I add a new Mapping Context with higher priority, so it can intercept Actions associated with keys:
Think with mapping contexts - abstracted layers of input. It’s not the Input Actions that get priority anymore, its the mapping contexts. The Input Action can be, optionally, consumed within that context:
Now I’ll walk off the cliff even with the backback open; it’s not consumed and the IMC_Default
(Priority 0) will also detect W being pressed.
I’ve been using this system only for a week, if someone tries to correct me on the above, they’re probably right…