[Contract] - I would prefer a project based quote
Hi, during the past year I’ve been developing an anatomy application for artists in UE5. I am at a point now where I have a functioning prototype which is why I’m reaching out to get the application ready for a future release.
RDG experience:
In short I need a programmer who has experience working with the Render Dependency Graph / custom render passes. I need a render pass that lets me read vertex colors from a render target, or in some other way be able to click on different parts of a single mesh with one material and be able to get a unique ID which the blueprints can work with. Because this is a detailed anatomy model, I need the functionality to support over 1000 unique IDs, my current blueprints support up to 65k by relying on switching materials, a render target and vertex colors but was implemented as a temporary solution. It has to be a single mesh because I will be ML-Deforming the model to make it poseable.
Microsoft Store Experience:
If you have any experience releasing an Unreal Engine application on the Microsoft store I would be very interested in hearing about your experiences, the release process, maybe even marketing and what sort of optimization measures I should keep in mind. I am happy to pay for the consultation.
A bonus question I’d love to have answered is how difficult it would be to export runtime meshes to FBX/OBJ files. For example if it is possible to somehow export an ML-Deformed rigged mesh as an obj at runtime.
If you think this is something for you please send me an introduction of yourself and a quote for how much the render pass feature would cost or your consultation fee, and we’ll discuss it from there. Thank you for your interest and I hope to hear from you. Any additional advice or solutions is also very welcome!
Contact:
E-mail: [EMAIL=“danick.t.bakker@gmail.com”]danick.t.bakker@gmail.com
Kind regards,
Danick
