Summary
With the new update the content browser jumps to a Fortnite asset instead of the selected static mesh actor in the project.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
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Create a folder in the content browser in your project and place a static mesh actor in there. Place the static mesh in your level.
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Put a blueprint or device in there as well
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Select the static mesh and hit Cntrl+B to find it in it’s project folder .
The content browser jumps to the Fortnite asset “FortStaticMeshActor0” instead of the selected asset. -
Just to compare select the blueprint and hit Cntrl+B again. The content browser finds a blueprint or any other object that is not a static mesh as usual.
Expected Result
Content browser should find local static mesh actors with Cntrl+B.
Observed Result
It jumps to a little lamp, name see above. It is in the newly added Bumpy Bay Prop Gallery.
Platform(s)
PC

