Content Browser bug

Summary

With the new update the content browser jumps to a Fortnite asset instead of the selected static mesh actor in the project.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

  1. Create a folder in the content browser in your project and place a static mesh actor in there. Place the static mesh in your level.

  2. Put a blueprint or device in there as well

  3. Select the static mesh and hit Cntrl+B to find it in it’s project folder .
    The content browser jumps to the Fortnite asset “FortStaticMeshActor0” instead of the selected asset.

  4. Just to compare select the blueprint and hit Cntrl+B again. The content browser finds a blueprint or any other object that is not a static mesh as usual.

Expected Result

Content browser should find local static mesh actors with Cntrl+B.

Observed Result

It jumps to a little lamp, name see above. It is in the newly added Bumpy Bay Prop Gallery.

Platform(s)

PC

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