Hello, community!
I’ve been developing a client-server match based game with Unity3D and SmartFoxServer2x for a while. So SFS2X is actually a container that runs new instance of a Java server per match.
Seems like UE4 can be built as a dedicated headless server, which is awesome, really missed that in U3D. Although, it is not clear how can I handle multiple separate matches? Does UE4 have a container capabilities? I might have asked wrong questions but Google haven’t given me clear answer about that yet.
I believe the answer must be in the docs but they’re big. And I want to get my hands dirty ASAP.
If there’s an article or tutorial that answers the question but I failed to find - any related links are appreciated.
Thanks