Summary
Can’t be sure of how to repro but it seems like registering a player into a consuming input device while the player is holding the said input will keep that input held untill the player is unregistered again and releasing that input again, see video for more details
In the video I’m registering the player once they equip the weapon and unregister when they unequip it
See how I struggle with finding a repro, the issue starts at 0:20 (my mouse is not pressed but the gun keeps on firing and I can’t cancel it)
We don’t have any power over that since it’s keeping the input Held on the Epic’s end, the input_trigger_device.IsHeld method fails properly as it should while Fortnite thinks I’m still holding it
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
Add a standard input consuming input device
Register the player while the input is being held
Release the input and notice that the game still thinks the input is being held
Expected Result
Input should stop being held
Observed Result
Input keeps being held
Platform(s)
PC