HI!
Where can I store (the best “best practice” way) constants in C++ so that I can access them from both C++ and Blueprint?
Hi,
I usually create a dedicated folder in my project for Enums and Structs, so I can access them from anywhere.
If I were you and wanted to access constants globally, I’d add them to a struct. That way, you have more control over your custom types.
Hope that helps — take care!