Constants for C++ and Blueprint

HI!
Where can I store (the best “best practice” way) constants in C++ so that I can access them from both C++ and Blueprint?

Hi,

I usually create a dedicated folder in my project for Enums and Structs, so I can access them from anywhere.

If I were you and wanted to access constants globally, I’d add them to a struct. That way, you have more control over your custom types.

Hope that helps — take care!