Constantly streaming textures

So, I know this is marked as resolved, but I just had this issue myself and just resolved it.

So try using the “stat streaming” command and see if the “Pool Memory Used” is exceeding the “Pool Memory Size”. Mine was so I used the “r.streaming.poolsize” command to up mine to 6000 and it worked to get rid of the streaming issue. It looks like by default it was not using up anywhere near the amount of memory I have to throw at it.

Hope this helps you or others looking for answers.