Summary
Constant crashes with the Set Material Attribute in a material function.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
If I try an add a attribute for the Set Mat Attr I INSTANTLY get a crash. This happens 100% of the time as well.
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Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
UnrealEditor_SlateCore!FSlateElementBatcher::AddCustomElement() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Rendering\ElementBatcher.cpp:3001]
UnrealEditor_SlateCore!FSlateElementBatcher::AddElementsInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Rendering\ElementBatcher.cpp:499]
UnrealEditor_SlateCore!FSlateElementBatcher::AddElements() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Rendering\ElementBatcher.cpp:345]
UnrealEditor_SlateRHIRenderer!FSlateRHIRenderer::DrawWindows_Private() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateRHIRenderer\Private\SlateRHIRenderer.cpp:1736]
UnrealEditor_Slate!FSlateApplication::PrivateDrawWindows() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1409]
UnrealEditor_Slate!FSlateApplication::DrawWindows() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1103]
UnrealEditor_Slate!FSlateApplication::TickAndDrawWidgets() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1698]
UnrealEditor_Slate!FSlateApplication::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1549]
UnrealEditor!FEngineLoop::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:6047]
UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:180]
UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
UnrealEditor!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
UnrealEditor!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
Expected Result
Add an attr
Observed Result
Consistent crashing
Platform(s)
Win 11