This kept happening to me and I found that if the asset is already in the level and you try to reimport it UE5 will crash. If you create and open a new level without any references to the mesh before reimporting UE shouldn’t crash.
I keep having the same problem today, in Unreal 5.3.1 on Linux.
Regardless of how I import the FBX model and then try to Reimport the editor crashes without any error messages.
Curiously it worked fine yesterday, and today I opened the project and now every reimport crashes the editor - even after I delete the model and import it fresh…
The issue still occurs as of 5.4.3. Importing an fbx by hitting File > Import into Level, closing and reopening the editor, then attempting to reimport causes the engine to crash trying to open the reimport settings window. It doesn’t seem to matter what the actual contents of the fbx are, and I’ve tried it with fbx files imported from both Maya and Houdini. If you import an fbx via Import into Level and then try to reimport it in the same editor session then the crash will not occur; it only happens after closing and reopening the editor at least once, but then it will always happen from then on.
I have not found any way to work around it whatsoever short of deleting everything and importing fresh, which is atrocious and utterly unacceptable. I have submitted multiple bug reports for each version and hotfix that fails to address the issue and it has gone completely ignored every time.
I have exactly same problem and it’s already 5.4.3, it’s impossible to work with archviz projects like that. I need to constantly delete my whole scene and setup materials again after every change - MADNESS! Does anyone found a fix for that?
I have the same problem. The only solution I can use is to remove MESHES (materials, textures, etc. DO NOT DELETE) from the content browser , save all, import and you have old FBXscene blueprint, R click - asset action- select actors using this asset. You will receive your materials and coordinates, but you will need to add meshes in the details window. If you have a small number of meshes, but you need to save coordinates and materials, it will be faster than deleting everything and reloading it