While my game is running in PIE or standalone, I see the server constantly throwing up ActorChannelFailure messages saying that the WorldSettings actor failed to replicated. When I quit the game it crashes with a WorldSettings != nullptr failure. What the heck is going on? I don’t even know what WorldSettings means.
WorldSettings != nullptr (world settings is not equal to null pointer) ActorChannelFailure usually seems to be an indicator of missing maps/levels settings or the maps themselves. You may see this in a server log when transitioning and a map is unloaded while loading your transition map and then the subsequent map.
Try making sure that in your project settings that the appropriate Server Default Map is selected under “Maps and Modes” and matches the level you are testing in. Also try checking your game mode and that it matches all of your game settings such as your pawn, player controller, game state and all that good stuff. That is generally where world settings information needs to match your game mode and comes into play.
You can see world settings when in the level editing window typically on the right side of your editor. There is another window there that says “WorldSettings”. Make sure that the appropriate game mode is selected, and all the information matches what you are trying to run.
Thank you! I fiddled with those settings and at some point it went away without me noticing.
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