Hi all thanks in advance for the help! Using UE 5.6
I can enable SSAO using these commands:
r.Lumen.DiffuseIndirect.SAO=1
r.Lumen.ScreenProbeGather.ShortRangeAO=0
However after restarting the engine, they are reset to their default, disabled values. Here’s what I’ve tried to enable them by default so far:
- Adding the commands to DefaultEngine.ini
- Adding the commands to ConsoleVariables.ini
- Executing the above console commands on Event Begin Play in the level blueprint.
Despite these efforts, the engine resets these console variables every time I restart. Any guidance here is appreciated
Thanks!