I get a D3D12 crash in my project after a few minutes of running. Started happening after upgrading to 5.8.
This happens consistently, but the timing seems to be random. Happens in editor and builds.
The only thing special about my project is that I’m using a lot of procedural geometry and I’m using the ultra dynamic sky code.
I’m attaching relevant logs and gpu mini dump
D3D12.0.2026.07.16-07.40.40.nv-gpudmp (724.2 KB)
gpucrashlogfragment.log (114.5 KB)