Consistent Fortnite Server Crashing

After waiting patiently in UEFN, we were able to recreate. It seems to be happening due to score managers being triggered.

This is the code we are using to grant score for all players every 30 seconds. 99% of the time it works, but every now and then it doesn’t:

StartTimerForPoints()<suspends>:void=
        loop:
            Sleep(POINTS_TIMER_DELAY)
            if(GivePointsForTime = true):
                for(CP:PlayersMap):
                    Print("Add 5 points for this player: {CP.UniqueID}")
                    if(CP.CurrentClass = IN_GAME_CLASS):
                        TimeScoreManagerDevice.Activate(CP.MyAgentObj)
                    Sleep(0.1)

            else:
                break