Summary
I am unable to launch live session or Edit Mode without it disconnecting. therefore I am unable to launch memory calculation and update my map.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Live Edit
Steps to Reproduce
Step 1. Click on Launch session
Step 2. Wait for it to upload
Step 3. Fortnite loads up Map into edit mode
Step 4. When connecting it Disconnects.
Expected Result
Session should be connected and allow for live edit as well as launching memory calculation.
Observed Result
When launching session, everything loads up, map gets uploaded, no errors, as soon as Fortnite loads up into Edit mode, Session Disconnects.
Here is the error from output log:
LogNet: Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 30.00, Real: 30.00, Good: 30.00, DriverTime: 43.05, Threshold: 30.00, [UNetConnection] RemoteAddr: 13.36.229.187:15002, Name: IpConnection_2, Driver: Name:IpNetDriver_2 Def:BeaconNetDriver IpNetDriver_2, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_2, UniqueId: MCP:9bb85cfc00fd43cc9454d4eafb3615b8
LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 30.00, Real: 30.00, Good: 30.00, DriverTime: 43.05, Threshold: 30.00, [UNetConnection] RemoteAddr: 13.36.229.187:15002, Name: IpConnection_2, Driver: Name:IpNetDriver_2 Def:BeaconNetDriver IpNetDriver_2, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_2, UniqueId: MCP:9bb85cfc00fd43cc9454d4eafb3615b8, Driver = Name:IpNetDriver_2 Def:BeaconNetDriver IpNetDriver_2
LogBeacon: Verbose: NetworkFailure ValkyrieBeaconClient_2: ConnectionTimeout
LogBeacon: Verbose: Online Beacon Failure: TransportError. beacon_network_failure
LogValkyrieBeacon: [3e44] (ValkyrieBeaconClient_2) AValkyrieBeaconClient::OnFailure - We have registered a failure in the Valkyrie beacon.
LogBeacon: Verbose: Client beacon (ValkyrieBeaconClient_2) connection failure, handling connection timeout.
LogBeacon: OnlineBeacon ValkyrieBeaconClient_2 requesting net driver destruction: Name:IpNetDriver_2 Def:BeaconNetDriver IpNetDriver_2
LogNet: SetPendingDestruction: 1 on Name:IpNetDriver_2 Def:BeaconNetDriver IpNetDriver_2)
LogValkyrieRequestManagerEditor: Warning: Encountered Network Error!
LogValkyrieRequestManagerEditor: Executing Step ClearFoundConnectInfo
LogValkyrieRequestManagerEditor: Error: Failed to handle connection attempt (Network error occurred when connecting to a server after matchmaking completed. Error: UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 30.00, Real: 30.00, Good: 30.00, DriverTime: 43.05, Threshold: 30.00, [UNetConnection] RemoteAddr: 13.36.229.187:15002, Name: IpConnection_2, Driver: Name:IpNetDriver_2 Def:BeaconNetDriver IpNetDriver_2, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_2, UniqueId: MCP:9bb85cfc00fd43cc9454d4eafb3615b8)
LogNet: NetworkFailure: ConnectionTimeout, Error: ‘UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 30.00, Real: 30.00, Good: 30.00, DriverTime: 43.05, Threshold: 30.00, [UNetConnection] RemoteAddr: 13.36.229.187:15002, Name: IpConnection_2, Driver: Name:IpNetDriver_2 Def:BeaconNetDriver IpNetDriver_2, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_2, UniqueId: MCP:9bb85cfc00fd43cc9454d4eafb3615b8’
Platform(s)
PC to Launch on this platform
PC to Mobile
PC to PS5
Island Code
8813-1164-0207
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Additional Notes
This started to happen after the 39.40 update. I was able to still connect after few tries, then it got worse after 39.50. but after optimizing my island and trying every trick I managed to connect. 40.00 version, I am unable to connect no matter what I do.
The map is big although I am under the size limit. it was less optimized and bigger in size before the 39.40 version and it worked as it should. now its much smaller and I can’t get over the 30 second handshake timeout unless I delete half of the devices. my connection is very good. its wired I am not using VPN my Firewall is not blocking it, I have no issues with blank or small projects. I have migrated this map onto blank projects and the issues persist. Verse is also not causing it.
I can see that I am not the only one with this issue, based on my research its due to the size of the map and ValkyrieBeacon failing to talk to the server in the 30 second handshake window. The question is, is it possible to extend the 30 sec window to lets say 60 or 90 seconds, so that big maps have enough time to connect. Would that solve this issue ?
