Connection mobile to a server

Hi, i’m trying to connect my mobile to my pc with blueprint.
I run my project on mobile, and open a connection at the game running on my editor. it Connect but don’t show me anything at the screen, only the gamepad left and right buttons.

The log give-me this messages.

*LogNet: NotifyAcceptingConnection: Server Map1 accept

LogNet: Open Map1 02/14/16 07:56:23 192.168.25.3

LogNet: Added client connection. Remote address = 192.168.25.3:42369

LogNet: NotifyAcceptingChannel Control 0 server World /Game/Maps/UEDPIE_1_Map1.Map1: Accepted

LogNet: Remote platform little endian=1

LogNet: This platform little endian=1

LogNet: GetLocalNetworkVersion: GEngineNetVersion: 2818068, ProjectName: testemobile, ProjectVersion: 1.0.0.0, InternalProtocolVersion: 9, LocalNetworkVersion: 1555131307

LogNet: Login request: /Engine/Maps/Entry?Name=localhost-0003B6690B02130D003A023BE13A1CCF userId: Invalid

LogNet: Client netspeed is 10000

LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp.

LogNet: UChannel::CleanUp: [GameNetDriver] [NoPC] [No Owner]. ChIndex == 0. Closing connection.

LogNet: UNetConnection::Close: Name: IpConnection_53, Driver: GameNetDriver IpNetDriver_44, PC: NULL,
Owner: NULL, Channels: 2, RemoteAddr: 192.168.25.3:42369, Time: 2016.02.14-09.56.24

LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: ControlChannel_53*

someone can give a help?