Summary
This is not an immediate bug to happen, it takes some time to test and this makes the process to test it way longer.
I’m also NOT sure this is the way to make it happen, but everytime I comment this lines, the game doesn’t loses connection during the match.
The Error Log I get in the Output Log is the following:
LogNet: Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 630.21, Threshold: 30.00, [UNetConnection] RemoteAddr: 4.201.198.8:15001, Name: IpConnection_0, Driver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:4b5727338129483a976cbb1c4ac1b527
LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 630.21, Threshold: 30.00, [UNetConnection] RemoteAddr: 4.201.198.8:15001, Name: IpConnection_0, Driver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:4b5727338129483a976cbb1c4ac1b527, Driver = Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0
LogValkyrieRequestManagerEditor: Warning: Encountered Network Error!
LogValkyrieRequestManagerEditor: Error: Failed to handle connection attempt (Network error occurred when connecting to a server after matchmaking completed. Error: UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 630.21, Threshold: 30.00, [UNetConnection] RemoteAddr: 4.201.198.8:15001, Name: IpConnection_0, Driver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:4b5727338129483a976cbb1c4ac1b527)
LogValkyrieSummary: Destroying Valkyrie Beacon
The line that I have to comment to make it work is:
if(Texture := GetBillboardTexture()[PropType]):
SpawnResult.SetMaterial(BaseClasses.Buyables.M_BuyBillboard_material{
})
else:
SpawnResult.SetMaterial(BaseClasses.Buyables.M_BuyBillboard_material{
})
Print("ERROR: Failed to find billboard image of prop {PropType.ToString()}")
I’m not sure what to do in this situation, the fact that the error isn’t clear as to what is happening is terrible.
Additional info that might be useful:
- I’m using a Material Function on the material that makes the asset rotate towards the player via World Position Offset
- I also change Texture parameters from Verse in another class, although that one doesn’t display the same problems as this one do.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
Spawning a Blueprint Prop from Verse, getting a Texture parameter from a map through a function and setting its material to another one.
Expected Result
Material changes and the game proceeds to work as intended.
Observed Result
Material changes and the game continues to work for some time, until it stops responding and loses the connection.
Platform(s)
Windows, UEFN
Additional Notes
Error Log: LogNet: Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 630.21, Threshold: 30.00, [UNetConnection] RemoteAddr: 4.201.198.8:15001, Name: IpConnection_0, Driver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:4b5727338129483a976cbb1c4ac1b527
LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 630.21, Threshold: 30.00, [UNetConnection] RemoteAddr: 4.201.198.8:15001, Name: IpConnection_0, Driver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:4b5727338129483a976cbb1c4ac1b527, Driver = Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0
LogValkyrieRequestManagerEditor: Warning: Encountered Network Error!
LogValkyrieRequestManagerEditor: Error: Failed to handle connection attempt (Network error occurred when connecting to a server after matchmaking completed. Error: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 630.21, Threshold: 30.00, [UNetConnection] RemoteAddr: 4.201.198.8:15001, Name: IpConnection_0, Driver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:4b5727338129483a976cbb1c4ac1b527)
LogValkyrieSummary: Destroying Valkyrie Beacon