Summary
Trying to make some simple NPCs with MoveTo() in Verse (not using any NPC Spawner Device or similar) and after some time with them on (8 at the time of the test), the connection is lost and I have to reset the island.
These NPCs do not have any collision or physics, they are just a simple static mesh asset that spawns, move and despawn.
There are no significant message in the Output Log, just the Connection Lost message
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
Have a Verse device spawn multiple Creative Prop Assets and make them move across points of the island, independent of one another
Expected Result
Props will move accordingly and be stable through the whole experience
Observed Result
Island loses connection after some time when there are lots of them in the scene
Platform(s)
Windows