"Connection Failure" for client after Server Travel

I followed the blueprint multiplayer tutorial, but using the 4.13 version. Clients can join in the lobby, but disconnect with the network error “Connection Failure” when I server travel to the arena map.

Any thing come to mind that I should check?

Do you use seamless travel ?

Hey BlackRang666,

There are a couple things that come to mind.

  • Make sure your ServerTravel call is being called by the server.
  • In your GameInfo, there is a check box called “Use Seamless Travel”, which you can try.

As an example:

“ServerTravel” is a custom event that runs on the Server and is Reliable.

Thanks. I missed the part about ticking “Use Seamless Travel” in the game mode.

so you are saying it needs to b e called remote and not authority like this?
is that for dedicated servers?

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