I followed the blueprint multiplayer tutorial, but using the 4.13 version. Clients can join in the lobby, but disconnect with the network error “Connection Failure” when I server travel to the arena map.
Any thing come to mind that I should check?
I followed the blueprint multiplayer tutorial, but using the 4.13 version. Clients can join in the lobby, but disconnect with the network error “Connection Failure” when I server travel to the arena map.
Any thing come to mind that I should check?
Do you use seamless travel ?
Hey BlackRang666,
There are a couple things that come to mind.
As an example:
“ServerTravel” is a custom event that runs on the Server and is Reliable.
Thanks. I missed the part about ticking “Use Seamless Travel” in the game mode.
so you are saying it needs to b e called remote and not authority like this?
is that for dedicated servers?