Long story short,
I have a server that fed an old game engine that has become stale, started to convert the client code to unity, but there is alot of things I didn’t like, so I am looking to move the client to UE5.
I do not want to use the native networking in UE5 as I have a completely built and working custom server that has code from 5+ years of work. I do not want to convert all of this to the replication process that UE uses to drive multiplayer. I instead want to utilize my server that is made of (non-boost) asio for managing packets and C# code with aws integration.
Can someone direct me to some information on utilizing the UE engine as a basic client to send and receive packet information about game state? I really just need my UE5 actor to package tcp/udp and send them according to my server enum.
I am more than welcome to share some insight into the server side code if people are interested.
Thanks in advance.