Connecting Nodes in Blueprint Causes Lag

Ok cool. You seem confident that is the reason. It is probably why then. I’m guessing directx11 prevents the need for a huge amount of VRAM? Thanks.

It’s exaclty what i had on dx 12 rendering even on the lowest settings possible… it fill up my gpu ram and then crashed any time. On the other hand i could max out everything with screen resolution 200% on dx 11.

I later found out that i needed to enable “texture streaming” on the movie render que to render and all of a sudden i could push everything to max settings and on top set 200% screen resolution on dx 12 and all worked then…

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I’m just converting a lot of them now, see what happens…

Many of the image textures, roughness maps, and bump maps are like 8,000 by 8,000. My bad. I didn’t know it was going to be an issue. Made them and the 3D models myself in Blender. I won’t make them that big anymore I guess. :blush:

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It’s already better. I just converted the extreme ones, and the VRAM was down to 8G. Still going…

Ahh that’ll definitely be it! Most games don’t need over 2k textures for even their most detailed models unless you’re looking pretty close or the model itself and it’s density is massive. For most of my own projects, anything over 2k is left for specific pieces for renders.

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Ok. I put the extreme ones down to 4K. I actually brought the 4000 ones UP to 4K, because the engine is optimized for powers of two.

Everything below that ( > 2K ) I took down to 2K.

With normal maps, if they have no information in them, they can be tiny. No point in an empty 4K normal :slight_smile: I converted them all to 128x128

May I recommend

So you don’t have to do everything from scratch.

Obviously things like the letters and maps need to be high res, but no bigger than a high def screen.

I’m now getting about 30fps, but it’s still whining about wanting another 1G. But it does work :smiley:

Sweet. Thank you. 4K or 2K. Got it. I should be able to continue with this project now. :partying_face:

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Also, I’m noticing, the main map ( called ThirdPersonMap - that confused me ), it’s very very heavy, this is actually your main problem I would say.

I’ll have to come back about that, getting late here… :smiley:

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