Connecting Nodes in Blueprint Causes Lag

Ok, H-U-G-E amount of VRAM. That’s why it’s crashing.

It wanted 10GB and was still going. Then I got D3D device removed.

You need to cut back on textures, and make them 2k instead of 4k ( haven’t checked, just assuming that ).

10K texture ? :slight_smile: ( on the rope )

Also, a lot of non-power of two sizes.