@ClockworkOcean @SupportiveEntity
I believe to have made an extremely important discovery. I previously mentioned that the issue was happening in both directx11 and directx12, but I was mistaken. This random lag problem is only happening in directx11. Unfortunately, I still don’t believe this actually solves the problem. I cannot use directx12. The game crashes every couple seconds and it is completely unplayable in directx12. The game never crashes in directx11.
So what’s the difference? Can I get rid of this lag in directx11?