Connecting multiple clients on a Dedicated Server

Hi everyone!

I’m currently working on a Game that needs to be builded for a Multiplayer use.

I’ve followed this tutorial to setup and build correctly a Dedicated Server:

So right now I’ve a Packed Client and Dedicated Server that works very fine in lan and even over ip.

The problem is that I can’t connect more than one Client in my server. What happen is this:

The first Client Connects without any problem:

The second one fails:

Please help me to understand what’s the problem and how to fix it :slight_smile:

Hello,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.

Thanks!