I’m trying to hook a Blueprint to my pawn character the same way that i did it in the past with no issues in the GameMode CPP like:
static ConstructorHelpers::FClassFinder<APawn> PlayerPawnBPClass(TEXT("Blueprint'/Game/blueprint/Copter'"));
if (PlayerPawnBPClass.Class != NULL)
{
DefaultPawnClass = PlayerPawnBPClass.Class;
}
but it’s not doing anything
am I doing something wrong ?