connect the UVoffset to joint transform?

But when I import your fbx stuff I don’t see any animation assets. Well one, but it contains nothing. So I’m probably importing the fbx wrong.

All I did was:

Make a new BP ( type character )

Set the skeletal mesh

Then used the 3 nodes above.

thank you so much ClockworkOcean. I completed what ever i want.
from the beginnning to end . God bless you and all my best )

Excellent :smiley: