connect the UVoffset to joint transform?

I imported you stuff, i put the skel mesh in a BP, the you can do this:

Crucial parts are:

  1. Element index - the left eye came in at slot 4 for me

  2. Notice I made the material there eyeball_L ( this needs to be a material instance )

  3. When you use CreateDynamicMaterialInstance it gives you a pin to store the instance ( DynamicMat )

  4. Then I set the vector parm ( your material parameter just ended up with the name Param after import, but I guess is will be something more meaningful in your version )

:smiley: