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Congratulations Epic Team! Now we need real time FLIP fluids in Unreal 5!

Hey Epic Team,

absolutely amazing! You made my dream engine.
Lumen and Nanite kick some serious ■■■!

Now the only thing we need is realtime fluids in UE5.
There was a Nvidia FLIP integration in UE4, and also there is the Nvidia GVDB Fluids in realtime. That combined with the power of Nanite could skin insane amounts of water masses in realtime.

What do you say ?

You can do simulations in niagara now

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