Hey all im slowly getting to the point in my game where i want to fix up my characters, but when reading pages about the player controller, player state and game instance. I’m probably confusing myself from over thinking, I want to use the player controller to control the basic movements for characters you choose once you have selected one of them in the character selection screen, while having say special abilities in the pawn blueprints. now this is where im getting confused, should i keep my survival system(hunger,thirst,stam) in the characters or move it to game instances or playerstat, cause the players will be interacting with vehicles and i don’t want to destroy the players when they enter as the vehicles are a socket attach system(also want to use the vehicles as well with the player controller since there movements are also basic) and having it in one area that applies to all that is instanced to the client player instead of having to redo the codes per character
I’m doing something like dead island character selection screen while having open world multiplayer on a server and a single player co-op upto 5 players