Confusing results from the spatial profiler

Summary

Spatial profiler shows gpu and frame time over limit in almost empty areas of a map.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

World Building

Steps to Reproduce

I am in the process of optimizing my own map and was stunned by the bad frame time, despite an fps of over 40. I noticed that result even with just the landscape loaded, no other objects.
So I loaded a Fortnite template to double check:

1.Load and play the tattoine inspired Fortnite island template.
2.Open the spatial profiler and run the diagnostics.
3.Note that gpu time and frame time are way over limit.

Expected Result

I come from the artistic side and don’t have the technical knowledge to optimize my map in a creative way, instead rely on the tools the engine provides.
I would think that this very professional made map with a fairly simple landscape material and hardly any objects in sight would show a very good frame/gpu time at the location in the screenshot.

Observed Result

As you can see the spatial profiler shows gpu and frame time way over limit. Am I missing something, and what should I make of these results? Is this a malfunction in the profiler?

Platform(s)

Windows 11 PC

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