I’m trying to achieve this from 4.14 features list, only with single-color polygons (instead of having gradient), and it seems that the default functionality is very close to what I need, however it shows two edges in red and green with rest of the field in yellow (pictured below, TexCoord Tiling is set to 10x10)
It’s from a mix of 2D coordinates with 0 (vertical is 0,1,0 - green, horizontal is 1,0,0 - red, where they combine I get 1,1,0 - yellow), but I have no idea how to fill it with a combination of random colors. Anyone can guide me in a right direction?
Use a texture with random colors for each pixel, not compressed. May it, say, 16x16 pixels.
Set the filtering mode to nearest-neighbor (not linear or mipmap or anisotropic.)
Look up a color in this texture using the output of the “vector noise” function as UV coordinates.