I think I’ve totally confused myself by learning PBR, Marmoset and Unreal in the space of two months. Would really appreciate if anyone could look at the image and see if you can find where I’m going wrong here.
- I’m really super confused as to why my metal (mostly the frame around the door) appears black and tiny super reflective bits.
- I recall that with PBR metal is 1 and non metal is 0, no inbetweens. It either is or isn’t metal. Yet I want my stone to be a little bit shiny? real life rock can be shiny too can’t it?
note : So with metallic and spec slots, I’m plugging in the green channel of my mask. This is basically pure white for only the metal in my texture.
note 2 : I say diffuse but yes, I mean albedo. Old habits I tried making the albedo much brighter and more flat but it looked terrible, probably because my spec/metal/roughness are set up incorrectly so I will go back and improve the albedo once I know what’s going on.