Conflict between Focus and InputMode (HUD + Widget + Input) C++

I think there is a conflict between the Focus of the widget that I use in the HUD and the InputMode.

I think when I do the first click the widget captures the focus and then my character loses the ability to rotate. (Unless I hold down a mouse button).

I tried to disable the focus but nothing changes. And also a warning appears.

This is the current Widget configuration:

2

I’m using the new Enhanced Input system…

What I can do?

Thank you so much!!

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