Hey there,
I asking for an idea of how to confirm a party member from a widget controls. I have a player unit map variable that contains my player units.
One of them is already setup as leader and now I’m trying to rig it in a way so you can choose who follows and who doesn’t. I’ve actually set up on a spawning but I’d like it to react to a widget instead of in my controller blueprint list.
As while I’m trying to structure, I need it to be something similar to the flip flop or something.
I’m really struggling, can someone please help find a way to make a character from the player units spawn by a trigger in widget instead of list?