Yeah that was removed after 4.13. Now all you got to do is have the googlevr and googlevr controller plugins activated and it will automatically always build for Daydream or Cardboard (depending what you have selected from the drop down). Personally I don’t like this since if you want to export for gearvr afterwards you need to deselect the plugins and restart the project beforehand (rather than just changing checkboxes). Why it wasn’t kept consistent with the gearvr export workflow we all wonder?
I used codeworks 1R5. Remember to install android 24 afterwards via the SDK manager! (it is not installed by default and is required for the submission process)
Do you mean the epic branches or the googlevr source branches? If Epic then 4.14 is a bit better but only 4.15 contains everything from the googlevr branch. If googlevr then I think they are pretty equal. (I used 4.14 googlevr branch before switching to 4.15 epic branch when it came out)
No the Daydream plugin overrides them all - but doesn’t hurt to uncheck them either.