It seems intuitive that we would want to be able to configure a packaged game. However, I don’t see anything in the docs about it.
I want to leave a config/data file out of the pak file (and copy it directly) so that I can modify values server side without having to repackage my game.
Does Config not support this?
And if not what is the normal c++ way to read files that are copied via Project Settings → Additional Non-Asset Directories to Copy?
We haven’t heard from you in a while, . Are you still experiencing this issue? If so, have you tried what I mentioned in my previous comment? If so, what were the results? In the meantime, I’ll be marking this issue as resolved for tracking purposes.