Hey
i want to know how i can load up variables from a ini file?. i dont want to have a save system or anything. i want the players to be able to go to the files to be able to change some variables if need be.
so? how is this possible i have tried creating a actor and added this:
UCLASS(Config=userconfig)
and afterwards this:
UPROPERTY(config,BlueprintReadWrite)
bool b_canRead;
doesnt seem to work. anyhelp? i did create a file called “userconfig” in the game/config directory.