Conditions with the hud device

Summary

Within the widget bp for the Hud Device they is conditions to control animations.

Can someone explain which one is accessible in verse. I’ve been trying all sorts for hours and cant work it out. I thought Text means text character length but nope. I need one of the conditions to be accessible/triggerable via verse so i can use a material param collection direct in the animation and bypass the sequencer altogether.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

UI/Tools

Steps to Reproduce

This is a question in the question tab

Expected Result

This is a question in the question tab

Observed Result

This is a question in the question tab

Platform(s)

pc

Additional Notes

Will add some snips

Image 1:

Hud Widget and Material Param

Image 2:

Example of the conditions that allow for the use of the animations

Image 3:

Animation within the hud widget with the material param attached set to scaler values

Video 1:

Showing the dropdown for the condition settings to which only text size seems to work but its a bodge and isnt controllable and has a one time use as far as i know

I am trying to make it possible to control a condition to then allow me to play the animations in order thus having multiple images for 1 hud device

As you can see from this video the system would work if only i could have a condition i can controll

ps i did try similar on the timer widget and it does change the image as i can set the time and use the remaining time as a condition

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