Conditional buttons on Unreal 5.3 seem to be having issues.

This is being done on 5.3 as I am not smart enough to get back to 5.2 lol. so I am not positive if this is a 5.3 issue or an issue in general on unreal. On my map I have 1 conditional button that functions but when the item is consumed you can no longer switch item slots or interact with anything. Also with many items as the key it automatically allows it to be activated without the key present. such as the one that is working takes meat and works but locks you from interacting or switching item slots. One I had set to grant a hammer with 5 ore but I can walk right up and activate it and get a hammer with no ore. Also while trying to link a lock for a door to a conditional button leaves it unlocked from the start. but when linking it to the halfway working conditional button it unlocks but you can not interact with it due to the above mentioned issue of unable to interact.

@ToxicMayo Thank you for your report! Can you please re-post using the “New Issue” option on the Issues and Bug Reporting forums? Posts with this feature are connected directly into our development team so we can quickly get to them!For more information, such as how to get the reference ID, please check out the article here: https://create.fortnite.com/news/using-the-creative-and-uefn-bug-reporting-form

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Yes, absolutely thanks for the help!