Conditional Button Device missing key item input when turned into child blueprint.

Summary

I need to use a child blueprint of the conditional button. I wanted to spawn one for each objective device I have in my level, but the conditional button breaks when turned into a child blueprint. The child blueprint options menu is missing the key item input and gives a validation error when trying to run the level. Fix-up removes the key item input with no way to give it one leaving you with an unusable conditional button.

Turning button devices into blueprints also breaks their visual display, showing all 3 input holograms regardless of the amount of keys specified.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

Place Conditional Button Device into level with any item as input.

Turn Conditional Button Device into a child blueprint.

Run level.

Expected Result

Child blueprint with a normal working conditional device with a proper key input that then can be used with verse.

Observed Result

Blueprint version of the device will give a validation error and fixup will break the button device, removing the conditional item from the input.
Conditional button device also breaks visually.

Platform(s)

PC