hi, I use UEFN, And use conditional button device, check my inventory.
I setting first key Item is Diamond. and request amount is “2”.
and Test my map.
but, conditional button is always activated, my inventory is empty.
and, when I change key Item(ex:healSpray in weapon range category), device is correctly run.
How can I fix it??
ps. I had check in verse,
When, firstkey item is “diamond”, then Item count is about 2,100,000,000.
but, “healSpray”, then 0.
verse code:
ItemCount:int = ConditionalBtn.GetItemCount(Agent,0)