conditional button bug??

hi, I use UEFN, And use conditional button device, check my inventory.

I setting first key Item is Diamond. and request amount is “2”.
and Test my map.

but, conditional button is always activated, my inventory is empty.
and, when I change key Item(ex:healSpray in weapon range category), device is correctly run.

How can I fix it??

ps. I had check in verse,
When, firstkey item is “diamond”, then Item count is about 2,100,000,000.
but, “healSpray”, then 0.

verse code:
ItemCount:int = ConditionalBtn.GetItemCount(Agent,0)

I think you have Infinite Resources checked in your Island settings

2 Likes

WOW!!!

Thanks your reply!!

I had solved my problem.
I get a new thing!!

Thank you!!

1 Like