- I tried to set the Conditional Buttons “Allow Interaction” to false, but the player still can interact it, is it a bug?
Hello,
I was able to reproduce this, please consider creating a ‘New Issue’ in the Issues and Bug Reporting section. (I’m unsure if the issue in this thread ever was reported)
As a workaround, I found that calling the ‘Disable’ function. (I used a button device) will disable the interactions + the interact UI popup.
Okay Thanks, Do you know How can I make the conditional buttons to be disabled after the first use? but not for everyone only for the player that activated it?
You’re welcome. I’m playing ‘armchair developer’ here since I’m still learning Verse: I don’t see any player-specific functionality in the device, but I do see some functions in the API that use an Agent (the player). Makes me wonder if any of those functions could be used to make per-player logic.
You could use a switch_device to store a boolean state on a per-player basis
Thanks, can we use them both such as, connect switch and conditional buttons, using the save per player mechanic to conditional buttons?
Yes!
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